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<title>nazirull's CGPortoflio Gallery</title>
<link>http://nazirull.cgsociety.org/gallery/</link>
<description>nazirull's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Convention</title>
	<link>http://nazirull.cgsociety.org/gallery/633133</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1211185887_small.jpg"><br><br>I had fun doing this one coz i play alot with the reflectivity of the ceiling on the right. Give it a little more illustration look than a photographic or photorealistic one.]]>
	</description>
	<pubDate>Mon, 19 May 2008 08:31:31 +0000</pubDate>
	</item>
	<item>
	<title>A Generic Lobby</title>
	<link>http://nazirull.cgsociety.org/gallery/635708</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1211854238_small.jpg"><br><br>Nothing special here. <br />
<br />
I achieved this by compositing render elements together in Photoshop - GI, Lighting, diffuse, reflections, overlayed with wireframes and a little specular for the glass to save time from rendering light rays passing the huge glass facade. Im getting comfortable with rendering actively in compositing programs rather rendering passively by setting all render settings and wait for my render to finish. Doing it actively gives me more ctrl and flexibility over my rendering.<br />
<br />
Thanks for viewing!]]>
	</description>
	<pubDate>Tue, 27 May 2008 02:10:41 +0000</pubDate>
	</item>
	<item>
	<title>Tomb Moseleum</title>
	<link>http://nazirull.cgsociety.org/gallery/633134</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1211186225_small.jpg"><br><br>A quickie model import from Sketchup, overlayed with diffuse layer and lighitng channel and put some cluody sky photograph at the background....]]>
	</description>
	<pubDate>Mon, 19 May 2008 08:37:08 +0000</pubDate>
	</item>
	<item>
	<title>Generic Lounge</title>
	<link>http://nazirull.cgsociety.org/gallery/667536</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1219638018_small.jpg"><br><br>Another Max render passes being composited into Photoshop. I could change mood and make quick changes to things with layers in photoshop. ]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 04:20:29 +0000</pubDate>
	</item>
	<item>
	<title>Generic Office</title>
	<link>http://nazirull.cgsociety.org/gallery/667619</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1219656936_small.jpg"><br><br>Ok...another generic stuff from me... nothing special. This panoramic also was converted to quicktime 360]]>
	</description>
	<pubDate>Mon, 25 Aug 2008 09:35:38 +0000</pubDate>
	</item>
	<item>
	<title>Dawn of Dreams</title>
	<link>http://nazirull.cgsociety.org/gallery/344462</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1157028543_small.jpg"><br><br>Inspired by the game, it reminds me of a perspective that ive done. So I kinna like give a title to it.<br />
<br />
I guess thats all...]]>
	</description>
	<pubDate>Tue, 11 Apr 2006 13:08:27 +0000</pubDate>
	</item>
	<item>
	<title>Submission</title>
	<link>http://nazirull.cgsociety.org/gallery/295555</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1157028650_small.jpg"><br><br>The title of this piece actually means submission of one self, religiously.<br />
The set is based on a location near the Holy Mosque, Mecca (the sillouhette on the right). Yet it uses 21st century middle eastern architectural elements and ornaments, using that to portray 7th century idea. (Islam begun at around 7th century)<br />
Its a real life fact, given the current global situation, but I try to put it into a fantasy perspective - A millenia-old religion in dilemma.<br />
Hope is almost the theme. Or salvation?<br />
Modelled in Max and rendered with Vray. Lighting FX in AE and post production was done in Photoshop.<br />
Thanks to Corbis.com for the royalty-free images, namely the praying people and the image of the holy mosque.<br />
HDRI was taken from a free site...i will post a link soon.<br />
<a href="http://img68.imageshack.us/img68/3984/submitcopy23hh.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
Updated : The reflection and some color adjustments<br />
]]>
	</description>
	<pubDate>Sun, 20 Nov 2005 13:19:23 +0000</pubDate>
	</item>
	<item>
	<title>Quickie Conceptual</title>
	<link>http://nazirull.cgsociety.org/gallery/633135</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1211186435_small.jpg"><br><br>Just a glass building and some quick landscape conceptual. Photos extracts and some mood skies, nothing really special.]]>
	</description>
	<pubDate>Mon, 19 May 2008 08:40:40 +0000</pubDate>
	</item>
	<item>
	<title>Showroom</title>
	<link>http://nazirull.cgsociety.org/gallery/438602</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1165542210_small.jpg"><br><br>Modelled and rendered in Max. Cars from CG Cars CD, and the girl is royalty-free Corbis.<br />
<br />
Unsharp mask and Poster Edged in PS to enhance and give it an illustration look.<br />
<br />
Thanks]]>
	</description>
	<pubDate>Fri, 08 Dec 2006 01:43:35 +0000</pubDate>
	</item>
	<item>
	<title>Exhibition Hall</title>
	<link>http://nazirull.cgsociety.org/gallery/537922</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1189313435_small.jpg"><br><br>This is a matte with the original exhibition hall photograph. Done entirely in PS but some elements are recycled from the test renders of the previous jobs.<br />
<br />
My pieces are always 'empty' and have low eye movement factor. So with this one, im trying to practice it as much as i can.<br />
<br />
I'll upload the original photo soon with credits to the photographer.<br />
<br />
Thank you!]]>
	</description>
	<pubDate>Sun, 09 Sep 2007 04:50:37 +0000</pubDate>
	</item>
	<item>
	<title>Albanian Parliament - Interior</title>
	<link>http://nazirull.cgsociety.org/gallery/528480</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1186992536_small.jpg"><br><br>Its a symmetrical composition but ive only realised it when its already too late - only when ive finished! <br />
<br />
Strange i know but it happened.<br />
<br />
I had fun looking up royalty free images of ppl to suit my perspectives....<br />
<br />
The lighting comes solely from the heliostat and ive adjusted the camera shutter speed for optimal exposure...but to speed things up i didnt turn on the heliiostat during the light prepass to avoid unnecessary long calculation.<br />
<br />
The light streaks is merely photoshop...the glow behind the emblem is the same...same goes to the windows and doors.<br />
<br />
THanks!!]]>
	</description>
	<pubDate>Mon, 13 Aug 2007 08:09:13 +0000</pubDate>
	</item>
	<item>
	<title>Montage</title>
	<link>http://nazirull.cgsociety.org/gallery/528485</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1186993255_small.jpg"><br><br>A simple photo montage of a proposed building.]]>
	</description>
	<pubDate>Mon, 13 Aug 2007 08:21:04 +0000</pubDate>
	</item>
	<item>
	<title>Albanian Parliament</title>
	<link>http://nazirull.cgsociety.org/gallery/518806</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1184585043_small.jpg"><br><br>A collective effort really this one. Great design from the team of archiects headed by Hijjas Kasturi and Azzaidy Abdullah. Closely assisting them is Kris Budianto crunching in figures and cracking their heads in getting the design feasible.<br />
It can only start to justify their effort by doing a render enough to pay homage to their effort.<br />
Basic modelling done in Sketch up, smoothed and textured in Max (although ive failed to make it really show) and the rest fo texture painting and trees and people from the extual site photos.<br />
Thanks!]]>
	</description>
	<pubDate>Mon, 16 Jul 2007 11:24:06 +0000</pubDate>
	</item>
	<item>
	<title>Cafe</title>
	<link>http://nazirull.cgsociety.org/gallery/438603</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1165542260_small.jpg"><br><br>Unsharp mask and Poster Edged in PS to enhance and give it an illustration look.<br />
<br />
Thanks]]>
	</description>
	<pubDate>Fri, 08 Dec 2006 01:44:22 +0000</pubDate>
	</item>
	<item>
	<title>Starlight</title>
	<link>http://nazirull.cgsociety.org/gallery/513731</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1183389067_small.jpg"><br><br>The title is inspired by Muse's song Starlight. I wanted to create a punctuation in a barren, dark landscape, quickly.<br />
<br />
So I've rendered it with basic GI with reflection and add the lights spots and glow in photoshop.<br />
<br />
Environments are inspired by Stoski's Jedi Temple Matte Painting but its no where close...<br />
<br />
Better yet is still to come i hope!<br />
<br />
Thanks!]]>
	</description>
	<pubDate>Mon, 02 Jul 2007 15:11:14 +0000</pubDate>
	</item>
	<item>
	<title>Salad Bar - Exterior</title>
	<link>http://nazirull.cgsociety.org/gallery/500981</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1180359750_small.jpg"><br><br>A simple GI with VRay and tooned it up. I like to experiment more with color and textures, pattern effect and illustrative look.]]>
	</description>
	<pubDate>Mon, 28 May 2007 13:42:34 +0000</pubDate>
	</item>
	<item>
	<title>Salad Bar - Interior</title>
	<link>http://nazirull.cgsociety.org/gallery/500984</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1180360560_small.jpg"><br><br>Same stuff like the exterior...just tired of photorealistic VRay toilets and kitchens....trying something illustrative.]]>
	</description>
	<pubDate>Mon, 28 May 2007 13:52:45 +0000</pubDate>
	</item>
	<item>
	<title>Eon Challenge - The Assault on Thistledown (Updated For Expose 5)</title>
	<link>http://nazirull.cgsociety.org/gallery/464046</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1171552081_small.jpg"><br><br>My second completed CGChallenge...learned and practice lots of stuff...mainly composition and color play....depth etc.<br />
<br />
Here is the link to the WIP...from scratch to scratch...LOL<br />
<br />
http://forums.cgsociety.org/showthread.php?f=213&amp;t=417563&amp;page=1<br />
<br />
Edit : This is the updated version....The previous version is a bit too light. on this one, i lit the center structure a bit more, fix the paratroopers and do some color adjustments... Im running out of time and idea of what to do. It'll be worse if i do more so i just leave it alone fer now...]]>
	</description>
	<pubDate>Thu, 15 Feb 2007 15:08:04 +0000</pubDate>
	</item>
	<item>
	<title>The Journey Begins</title>
	<link>http://nazirull.cgsociety.org/gallery/406772</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1158649576_small.jpg"><br><br>This piece is about putting tetrapods,(which is a start of the human evolution according to Darwin)<br />
<br />
and the pinnacle of it (which is sadly depicted with a mushroom cloud from a nuclear explosion.),<br />
<br />
in a single picture.<br />
<br />
The journey is everything that had happened between the time of the tetrapods and the time of nuclear warfare discovery by human being (which was the tetrapods)<br />
<br />
I think i can categorise this under the metaphoric entry for this CGChallenge.<br />
<br />
I would like to thank everybody who has dropped by and give comments on this piece and of course to the organisers who had put up a good platform for artists to express themselves.<br />
<br />
This is my first finished digital painting with Adobe Photoshop 7.0 after one year since being introduced to a wonderful thing called Wacom. I couldve done more but sadly time didnt permits.<br />
<br />
Thank you <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Tue, 19 Sep 2006 07:06:42 +0000</pubDate>
	</item>
	<item>
	<title>The Beauty Of Absence</title>
	<link>http://nazirull.cgsociety.org/gallery/308234</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1157028924_small.jpg"><br><br>Divine beauty to glorify a long gone era.<br />
Held up to the heavens as offerings.<br />
By what your senses perceive, by how your brothers died, I think it was not accepted.<br />
A pair of hand held up high to the heavens.<br />
Asking why?<br />
The reason for all the silence, the absence.<br />
Then the answer whispered into the empty heart.<br />
&quot;You are in a habit of glorifying voids.&quot;<br />
This is a sequel of my previous entry, &quot;Submission&quot; which has adressed the issues and dillemmas that surround the muslim world today.<br />
The theme speaks about the habit of building voids  , indirectly symbolises the absence of true faith and belief.<br />
<a href="http://img347.imageshack.us/my.php?image=mousallah02final8ml.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
Edit : Sorry for the 'on-your-face' mega-huge jpg previously posted. MEant to be a link but...:/<br />
]]>
	</description>
	<pubDate>Mon, 09 Jan 2006 16:54:21 +0000</pubDate>
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	<item>
	<title>Gilded Aisle</title>
	<link>http://nazirull.cgsociety.org/gallery/399668</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1157035161_small.jpg"><br><br>This is an entrance lobby to a proposed hotel. The design has to be Neo-Islamic, something that cant be immediately recognized as Islamic. It is to be gilded on most areas.<br />
<br />
Technically, this render is all about the depth of reflect-refract. The higher the value, the more realistic the reflect-refract will be, although i wouldnt have the correct shader for gold here.<br />
<br />
Moodwise, i think it couldve been better. Now it looks more like a dark entrance to a dark castle....<br />
<br />
O well....thats why i submitted this...to get some comments from you guys...im new so dont be too harsh... <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Comments and criticism is welcomed!]]>
	</description>
	<pubDate>Thu, 31 Aug 2006 14:39:24 +0000</pubDate>
	</item>
	<item>
	<title>The Cube</title>
	<link>http://nazirull.cgsociety.org/gallery/429333</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1163493150_small.jpg"><br><br>Inspired by Minas Tirith renderings. The lighitng and is typical sun, with minimal illumination, this mainly to see how good I am with texturing random tiles, Nothing serious.<br />
<br />
The light sabers are experimentation on how color saturation can play a role in showing effects.<br />
<br />
Thank you!]]>
	</description>
	<pubDate>Tue, 14 Nov 2006 08:32:33 +0000</pubDate>
	</item>
	<item>
	<title>The Gate</title>
	<link>http://nazirull.cgsociety.org/gallery/428536</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/97420/97420_1163318468_small.jpg"><br><br>Around about the same purpose as The Cube, This one is also to see how a dark enclosure can be used to frame a composition.<br />
<br />
Thanks for the plug! I cant believe it. <br />
<br />
This piece is done for an Architectural Competition for a development in the city of Makkah by the company im working with now, Hijjas Kasturi Associates.<br />
<br />
http://hijjaskasturi.com<br />
<br />
Credits to all the team production team members, Architects Mr. Hijjas Kasturi, Azzaidy Abdullah,<br />
<br />
3D Modeller, Mr Kris Budiarto.<br />
<br />
I did the texturing and, composition and final lighting.<br />
<br />
An credit to those guys at Textureshaker for the excellent free plugin. It makes plain flat wall like this one appears less boring. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> <br />
<br />
Thanks!]]>
	</description>
	<pubDate>Sun, 12 Nov 2006 08:01:10 +0000</pubDate>
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